A clicky text game, made for Ludum Dare compo 36. You interact with the game world by clicking (meaning quick interaction) or long-holding (meaning slower interaction). Using those over empty space means interaction with the current "room", using them over words mean interaction with that particular noum/verb. Not all words have interactions.

It's (not that) buggy and has typos and grammar inconsistencies.

Come, and explore.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorferunande
GenreAdventure
Tagsalpha, Ludum Dare 36, Text based
LinksLudum Dare

Development log

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