A clicky text game, made for Ludum Dare compo 36. You interact with the game world by clicking (meaning quick interaction) or long-holding (meaning slower interaction). Using those over empty space means interaction with the current "room", using them over words mean interaction with that particular noum/verb. Not all words have interactions.

It's (not that) buggy and has typos and grammar inconsistencies.

Come, and explore.

More information

Published 30 days ago
StatusIn development
Tagsalpha, Ludum Dare 36, text-based
LinksLudum Dare

Development log

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